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Adrian

A few in game questions

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In Tower of the Cold Forge 05a the Exit 2 gives a Memory the Exit 1 not and I wondering whats the reason for this memory at all because I think the Forge of Ice Drops could be used without this memory.

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While reading this thread, a few question popped into my head.

 

A - Re: Bathing. Are there things like bath houses? Maybe not at the school currently, but in the past?

 

B - Are there other forbidden arts? If so, might they make an appearance in year 2 or later? And would they be fun to use?

 

C - Do the islands ever have... i'm not sure how to phrase this: quakes? Natural, storm related or magical?

 

D - If you can tell us, has Cyve progressed somewhat similarly or radically different from the islands? (Cultural, technological/magical, etc.) And what do they think of the islands? (Of course, I suppose it could be an apocalyptic wasteland down below.) :D

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C- They do have quakes :) it happened at least once when my character was born ;)

 

D- Now, this is just a guess, but I think that Cyve is a dump. No doubt they are getting all the magical backlash from all those doom spells that "Fizzle" up on our islands. (J/K)

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A ) Bathing and Shower is known but Shower is still a new technology and so not very common.

B ) Yes Gates and Mastery are complet forbinden by law and It can cost even your live if you get cought knowing this kind of magic (not to mention using it)

Edit: more to B ) There are also some laws that forbid use of Fire based Magic in certain places and some other laws that regulates the use of magic.

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Le Quack;

 

For your questions:

 

A: Yes, there are several bath houses in the city, and on the campus.

 

B: Yes, and I believe they will make appearances. :)

 

C: Yes- there's a certain Background you can take which represents this, as Adrian noted.

 

D: Since there is no way to communicate with Cyve, it's uncertain. Patterns of light at night as well as buildings and roads by day, clearly visible from the edges of the Islands as they make their way around the world, indicate that there are mighty cities and nations below. Details are difficult to come by due to the effects of the maelstrom beneath the isles, however. Most hope that the people of Cyve prosper and go about their business under their own rule, praying that the Exile bought them at least that much.

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Those lights are nothing more but the scorched earth and eruptions from the doom spells I tell you! DOOM! ;)

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Is it possible to use Mastery against Mastery? As in, if a wizard casts a Mastery spell on our student (who also knows it) to be able to use it against him instead of using, say, Negation?

 

Also, is there any perk to not having a clique at all? Something like "Ooh, he's so mysterious, he doesn't hang around with anyone, he does all the adventure stuff alone" ? It would be useful for a loner character.

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Also, is there any perk to not having a clique at all?

Not to my knowledge and I dont think its posible with the year 1 engine limitations.

So if at all something like this would be posible at the start of year 2 if you managed to stay out of all cliques for the complet first year.

I think that will profe a rater difficult thing to do because the NPCs also whant to have you in theyr cliques.

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I had a character who never did enter a clique. He was friendly with enough students to get their quests but never entered or formed one. I think I saw some other students without a clique too, near the end of the year, but not many. It would be interesting to see, considering the amount of rumours and talk around the school. Someone like that would attract attention. Hopefully in year 2 then.

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You can always make your own :)

 

 

I had a question about transition from year one to year two... do we lose the study-mastery bonuses that we got through the year?

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Is it possible to use Mastery against Mastery? As in, if a wizard casts a Mastery spell on our student (who also knows it) to be able to use it against him instead of using, say, Negation?

 

There's a spell to protect against it, I forgot what level of Mastery you need though. But I don't think there's one to turn it around.

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Are all dragons supposed to be evil and arrogant and hated? There are so many comparisons (Gates can subdue a dragon, Mastery can control one and all the stories) that it would be quite interesting to perhaps find a baby dragon or something that you could either befriend or turn over. Or possibly even control to create an evil empire later.

 

Are there even dragons around anymore or just in special places?

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If you have played the right Vernin Adventure you would know that Dragon curent still are around but blocked away thanks to a mighty Wall created long time ago.

 

In this Adventure you visit this wall and also encounter a dragon

 

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Are there gremlins in the world? Are they the wrecking havoc sort or mischievous sort? My next event depends on this!laugh.gif

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Thanks Legate. I read about gremlins and it seems that they are mostly associated with air crafts, something not common in this (game) world.

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Would it be possible for someone to become ridiculously powerful enough that they can break/ignore the law of magic? Like breaking Newton's laws in science sense.

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Yeah, I'm sure it's already happened. :)

 

By the way, no guarantees on final performance quite *yet*, but it looks like the new version of the Mod Tools publishes in under 10m...so reality bending should be available to everyone. :)

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