Tallgeese Posted January 30, 2012 Report Share Posted January 30, 2012 Updated to 1.0.1, fixes the selection of the Doll familiar. This is an Exotic Familiar Selection Mod. No longer do you have to roll the dice hoping to get that one familiar you like out of the 21-entry random list in the Exotic Familiars table. Put this AT THE TOP OF THE LOAD ORDER WHEN YOU START A NEW GAME. YES, THE TOP FOR ONCE. Load it "before" the official content. Three caveats: 1) This mod does not stop you from selecting multiple familiars, since you have to manually add every single mutual exclusion as a prerequisite and the mod tools sadly do not allow quick-and-easy copy/pasting. In this case, the game is quite smart and will give you whatever you picked first, after multiple naming windows (the proper window shows up last). You'll still burn multiple background points though, so refer to the window on the right as you pick your backgrounds to make sure you only chose one. 2) The Legate did say that they were considering allowing you to choose an exotic familiar by spending two points, but they had trouble figuring out an elegant presentation that didn't involve a massive list. You can simulate this effect by selecting your desired exotic familiar, then selecting Familiar Bond: Exotic. 3) I have no idea how this will interact with Year 2 and its background checking. The Legate has told me it shouldn't cause any glitchiness, since they're more likely to check what familiar you have instead of the background. Enjoy! http://www.mediafire.com/download.php?xa91f1obvga9po2 Quote Link to comment Share on other sites More sharing options...
Andrew Leander Posted January 30, 2012 Report Share Posted January 30, 2012 Thank you! I will now built a shrine in your name! Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted January 31, 2012 Author Report Share Posted January 31, 2012 You are welcome! I don't suppose anyone who's downloaded the mod has found any glitches, typos in the descriptions, et cetera? Quote Link to comment Share on other sites More sharing options...
Andrew Leander Posted February 1, 2012 Report Share Posted February 1, 2012 Hmm, the weird thing is that I can select multiple familiar. But I quickly deselect them before finishing the character creation. Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted February 1, 2012 Author Report Share Posted February 1, 2012 Yeah, that's in the caveats. It would take forever to manually add all the prereqs, so I did not bother. Quote Link to comment Share on other sites More sharing options...
Andrew Leander Posted February 2, 2012 Report Share Posted February 2, 2012 Oh wait, I found one... when I chose 'doll' as my familiar, I got Pamela instead. You know, that ghost you get when you didn't choose a familiar in the character creation? Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted February 2, 2012 Author Report Share Posted February 2, 2012 Fixed version uploaded, see the edited post. Thank you for the report. Quote Link to comment Share on other sites More sharing options...
Soricidus Posted February 19, 2012 Report Share Posted February 19, 2012 Is this mod compatible with the "Saints and Strangers" DLC? I can play just fine with either one or the other selected, but if I try to start a game using both, it crashes with a message that just says "System error occured. Application will be terminated." I tried reinstalling everything in case I'd messed that up but it doesn't change anything. Any other ideas? :/ (This is with patch 68, but I get the same results with 66. Win7 64, latest .NET.) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted February 19, 2012 Report Share Posted February 19, 2012 Soricidus; I'm not the author of the mod, but I believe it is compatible, yes. You may want to try running Academagia as Administrator, if you have not already- find your Academagia.exe, right-click on it, and select 'Run as Administrator'. Alternatively, especially if you have run Academagia under earlier Patch Levels, you may need to clear your Cache. You can find that (in Windows 7), in C:\ProgramData\Academagia. Note that by default these are hidden folders, so you will need to turn options on to view them. Hope that helps! Quote Link to comment Share on other sites More sharing options...
Tallgeese Posted February 21, 2012 Author Report Share Posted February 21, 2012 Well, I tested it with Patch 68, so it should work with it. All the mod does is add some new options. Did you put it at the top of the load order? Quote Link to comment Share on other sites More sharing options...
chernobong Posted October 28, 2012 Report Share Posted October 28, 2012 Can't download it. Could someone reupload? Quote Link to comment Share on other sites More sharing options...
Nyaa Posted October 28, 2012 Report Share Posted October 28, 2012 Can't download it. Could someone reupload? Here you go. It worked on my. Quote Link to comment Share on other sites More sharing options...
Mary Sue Posted February 14, 2018 Report Share Posted February 14, 2018 Should I assume that this mod will still play nicely with the new Academagia Touch of Summer/Summer Blush? I'm pretty set on having specific exotics for specific personalities of characters, and there's only so many times I can restart the game until I've lost my patience. Quote Link to comment Share on other sites More sharing options...
Metis Posted February 15, 2018 Report Share Posted February 15, 2018 Assume, no, not with something that was made on such a (now) outdated version of...everything. You can certainly still try it, though. The caveats outlined in the OP will still apply, but that might be it. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted February 15, 2018 Report Share Posted February 15, 2018 from the size it probably published as official content instead of a mod what for sure will give you problems as you then have 1.0.1 and the newest game version loaded at the same time. All of my mods that just add or change a background are a few kb big. A real mod just apply the changes that was made in the mod while something published as official content add everything from the game version it used as base as well. Just a tip when your Zoology reach 11 you get a ability to get you a new random exotic familiar so you don't need to spend points on your familiar if you want a exotic one later in the game although for some exotic familiar there is the problem that you don't have the bound adventure then. Quote Link to comment Share on other sites More sharing options...
Marcus Posted February 15, 2018 Report Share Posted February 15, 2018 14 hours ago, Metis said: Assume, no, not with something that was made on such a (now) outdated version of...everything. You can certainly still try it, though. The caveats outlined in the OP will still apply, but that might be it. Wouldn't the fact that it's loaded before the DLC in the mod order make it still valid? I need to empty my cache to use it, but I've had no other problems with it. Quote Link to comment Share on other sites More sharing options...
Metis Posted February 15, 2018 Report Share Posted February 15, 2018 That would depend on how Y1 handles duplicate entries and IDs. Either way I wouldn't suggest using this mod if you're concerned about Y2 importing, assuming that the mod is as Schwarzbart mentioned. Quote Link to comment Share on other sites More sharing options...
Rhialto Posted November 23, 2019 Report Share Posted November 23, 2019 Where can I download this mod? Quote Link to comment Share on other sites More sharing options...
Metis Posted November 23, 2019 Report Share Posted November 23, 2019 If all the links in this topic are dead than I assume nowhere, unless someone happens to still have a copy. Mind you that coding a mod like this would be fairly trivial, it'd just take like eight hours to publish because the outdated mod tools are terrible. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted November 23, 2019 Report Share Posted November 23, 2019 If you don't do the excluding of the other familiar its a bit of work to add 21 new background but its still possible to do with the mod tools we have. But adding the excluding of the other familiar once you have select one is something that can only be done with published as official content what means it is limited to a quite dated game version, beside that is far from trivial to be done to have this many backgrounds to be disabled or enabled. (Metis don't forget that there was 2 familiar added after 1.0 and this 2 familiar are exact the reason I never decided to make a small version of this mod where the autostarted familiar are removed from the random table and instead added as separate 1pt. entry in the backgrounds) Quote Link to comment Share on other sites More sharing options...
yurisama Posted April 4, 2022 Report Share Posted April 4, 2022 This is a mod where the Bond: exotic only have the doll familiar, by changing the reference table to only have her there. It's only 6 kb, so proper amo usage and the reference table has not changed since the start (same 21 familiars), since the platypus and the rock familiar don't use the exotic pool. Her adventure automatically start on juvenalia as it should. https://easyupload.io/ai1il0 1 Quote Link to comment Share on other sites More sharing options...
Rhialto Posted April 5, 2022 Report Share Posted April 5, 2022 16 hours ago, yurisama said: This is a mod where the Bond: exotic only have the doll familiar, by changing the reference table to only have her there. It's only 6 kb, so proper amo usage and the reference table has not changed since the start (same 21 familiars), since the platypus and the rock familiar don't use the exotic pool. Her adventure automatically start on juvenalia as it should. https://easyupload.io/ai1il0 @Legate of Mineta, would this mod make the resulting game incompatible in Y2? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 5, 2022 Report Share Posted April 5, 2022 Rhi; I would think it to be unlikely to make it incompatible. Quote Link to comment Share on other sites More sharing options...
Rhialto Posted April 5, 2022 Report Share Posted April 5, 2022 4 hours ago, Legate of Mineta said: Rhi; I would think it to be unlikely to make it incompatible. Great! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted April 6, 2022 Report Share Posted April 6, 2022 I suspect it also affect the exchange familiar ability as to my knowledge it use the same reference table as the exotic familiar background. Quote Link to comment Share on other sites More sharing options...
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