Legate of Mineta Posted May 8, 2016 Report Share Posted May 8, 2016 Schwarzbart; Hopefully, we can make better time and beat it early! Link to comment Share on other sites More sharing options...
Metis Posted May 9, 2016 Report Share Posted May 9, 2016 $766-842/day left. If the Team has any tricks of their sleeve it might be time to deploy them. Before it's too late... Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 9, 2016 Report Share Posted May 9, 2016 Metis; Heh! We have a few fun Updates, but so far, we've trended closer and closer. Obviously, we have a lot to do to get the word out further! Hopefully... Link to comment Share on other sites More sharing options...
Schwarzbart Posted May 9, 2016 Report Share Posted May 9, 2016 Yea only 182 Backer say a lot even if each Backer spended a lot of money. It appears you only get the attention of the so called "whales" at moment. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 9, 2016 Report Share Posted May 9, 2016 Schwarzbart; We're thinking it's because of F2P. It's a pity, but our guess is this is the reason. Link to comment Share on other sites More sharing options...
Metis Posted May 9, 2016 Report Share Posted May 9, 2016 What was the reasoning behind making it F2P as opposed to going with a proper payment system anyhow? Link to comment Share on other sites More sharing options...
Schwarzbart Posted May 9, 2016 Report Share Posted May 9, 2016 Maybe there is a other reason beside that it is free to play: Your complete KS only focus on the appeal of anime girls in battleship outfit but for people who don't care about this you give next to no info at all about the game it self, at last in the video and the begin of the text. So even people who don't oppose the graphic don't back your KS because they know nothing beside that it is some turn based strategy game. Also the focus on the girls give you a strong opposite from people who think you make a KanColle clone even if you actual make a complete different game. Link to comment Share on other sites More sharing options...
Metis Posted May 9, 2016 Report Share Posted May 9, 2016 I'm pretty sure exactly that point was brought up before in the KS comments. BCS' response (IIRC, Legate can correct me if not) was that they don't have concrete gameplay to show, seeing as how the game is...well, pre-alpha. The UI design and everything isn't finalized yet. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 9, 2016 Report Share Posted May 9, 2016 Schwarzbart; I mean, I don't know...at least I feel like the trailer and the page do a really good job explaining what the game is. But it's hard for me to say, since I helped them build it. Metis; They wanted to try a few things- first, rolling content, which definitely requires steady payment streams versus blocks, and second, player-focused content. As you know from AM & Scheherazade, in particular, the Team likes to build for the players- easier to get quick feedback with an on-line model. It will be interesting, that's for sure. Link to comment Share on other sites More sharing options...
Metis Posted May 9, 2016 Report Share Posted May 9, 2016 Sounds like both points are to get more focussed content to the players faster, but does the Team really have time to maintain that schedule? VB is one thing, but DLC 17 and Y2 are also going to need attention, and Academagia falling behind in priority wouldn't go over well. Especially if it'll end up on Steam, I assume. Link to comment Share on other sites More sharing options...
Schwarzbart Posted May 9, 2016 Report Share Posted May 9, 2016 Also don't forget that BCS promised a follow up for both Holdfast and Scheherazade and we where even told about a planed fairy tale book as well. I agree with Metis that BCS probably already massive overextending their human resources given all the things we know by now they have planed to do. My hope is that Victory Belles really manage to pay for at last 5-10 people as it is not be done with just the server cost, no with this business model you have to make sure you constant push out content updates for the full live duration. But with so few Backer I have serious doubt the regular income of this game will cover for both server cost and the personal needed to do the updates. I know from a other single player browser game I played years back about the problematic as they had to cut on the updates because the income got to small what resulted more player wo spend money drop the game and in return they again had to slow down the updates even more and so on. Edit: Also don't forget by give out up to $150 in premium currency per backer you already cut into your future income for at last 1-2 years after release. Link to comment Share on other sites More sharing options...
freespace2dotcom Posted May 9, 2016 Report Share Posted May 9, 2016 I'm going to back up Metis and Schwarzbart here. I've already stated that I'm a little worried about you guys overextending yourselves but if you put up something that will constantly require human resources to maintain, then that adds to the burden of trying to get your already strained resources to put out materials for your existing fans. If it looks like Academagia Y2 is going to take much longer to release, you guys may develop a reputation for not backing your releases sufficiently and that will plague BCS and everything that it desires to do from here on out. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 9, 2016 Report Share Posted May 9, 2016 All; Belles is actually a different Team, as you may have noticed from the credits. I don't think they are too concerned about over-extension, although it's a legitimate concern. There's relatively little overlap between the folks working, though, so I wouldn't expect too many issues, apart from shared resources, like trailers and such. Oh, and forum moderation, I suppose. Link to comment Share on other sites More sharing options...
Metis Posted May 9, 2016 Report Share Posted May 9, 2016 What resources are the two Teams expected/going to share, other than the trailer? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 9, 2016 Report Share Posted May 9, 2016 For Academagia? Sound design, trailers, admin. Forum moderation. Hmmm...maybe some of the editors? Historically, that's how it's been on most of our projects. Link to comment Share on other sites More sharing options...
Schwarzbart Posted May 10, 2016 Report Share Posted May 10, 2016 So you say you actual have different studios working at the different game and only the PR and CM part is shared for all? (beside your forum is kind of slow for me today) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 10, 2016 Report Share Posted May 10, 2016 Schwarzbart; Yeah, *really* slow. Admin is shared, too, along with some art resources. But people cross from project to project, too. It's just not likely between Belles and Academagia. Link to comment Share on other sites More sharing options...
Metis Posted May 10, 2016 Report Share Posted May 10, 2016 I wasn't having any noticeable problems yesterday, but I guess it simply could have been fixed after I went to sleep. Funding is at $758-842/day, and I'm pretty sure those numbers are getting more extreme the less time is left. Here's to hoping that after such a beautiful run it doesn't fall flat right at the end. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 10, 2016 Report Share Posted May 10, 2016 Metis; Usually, there's a spike at the end, from previous projects...but you never know until the fat lady sings. Don't know what was going on with the forum yesterday, but it was pretty bad. Link to comment Share on other sites More sharing options...
Metis Posted May 11, 2016 Report Share Posted May 11, 2016 Apparently there's been an entire day without funding, since I'm pretty sure money remaining was on 7575 yesterday as well. Up to $842-947/day. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 11, 2016 Report Share Posted May 11, 2016 Metis; Looks like it was 24 hours, yep! Hate to see that number stay the same, but it just means we have to redouble our efforts, phew! Link to comment Share on other sites More sharing options...
Schwarzbart Posted May 11, 2016 Report Share Posted May 11, 2016 Still only $22.450. So 1 1/2 days now with no pledge added? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 11, 2016 Report Share Posted May 11, 2016 Schwarzbart; It looks that way! Nautilus is busy knocking on doors, so...we shall see. Link to comment Share on other sites More sharing options...
Schwarzbart Posted May 11, 2016 Report Share Posted May 11, 2016 We *may* be able to complete enough of the UI art & code to show phase transitions before the end of the campaign, but we'll seeSo not only you work overtime right now but the team working on Victory Belles also? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 11, 2016 Report Share Posted May 11, 2016 Schwarzbart; Oh yeah! Whenever we do one of these KS campaigns, we're all hands on deck. It's actually pretty exhausting! Link to comment Share on other sites More sharing options...
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