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genz44

Cheat Mod

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Hello,

I recently installed your mod, and encountered a problem using the Familiar Subskills Cheat.

It seems that it only increases the skills by a single point each, and then tells you that the skill has reached it's maximum level.

Is there something that I'm doing wrong or has anyone else encountered this?

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hey would it be possible for you to make it so that the attribute buffs and chance to success buffs in the easy and very easy mods are optional?

I want access to a few of the cheating apptitude cheats but I don't want the completely game breaking buffs that are currently non optional in the easy mod

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Is it possible that in the next release, we could get a new cheat option:

 

Using the cheat increase subskill x1, or x5, takes forever, if we where to use it to increase all of the possible subskills.

 

So, is it possible to get an option that increases all of them? Or atleast the ones that are directly related to the actual classes, like negation, incantation, zoology, ect ect? Basically, all of the ones that have all of different subskills automatically unlocked?

 

It would seriously make it so much easier to do that on your first free period, spend the next two getting your study in each class up to 10 or so, so we can spend the rest of the time exploring, and adventuring.

 

As another possible option, a receive random legendary object option that isn't just a background. x1, and x5? It'd also help me make a god character. :D

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Um, is the most recent version compatible with DLC 12? The last reply to the thread goes back to June. It sort of looks like Zelefis has lost interest in updating the mod, which would be a shame.

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What I would 'not' be certain of, and largely 'the' reason I would not use even the least of the cheat mods, is that I am nowhere near certain that a character made using one of those mods would be compatible with year two.

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The Legate told me that maybe there will be a importfunction for year 1 mods in year 2 but thats not sure, so bether not count on it.

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The reason I ask is because the forget what it is called but it maxes the sub abilities does not work. I got my copy from the link on the first page. None of the other links in this post worked. Do you have one maybe more recent than that? By chance? *begs with puppydog eyes*

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Has anyone else tried using the "remove ability/action" options? I want to be able to get rid of some of them, but it won't let me even pull up the list of actions.

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*Comes out from lurking in the corner* Boo! I've put up a new version which merges the features of the three mods into a single one. People can now choose what they want during character creation instead of being stuck with something like attribute increases that aren't really wanted. Check out the updated first post for details.

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You might want to PM Zelefis about the link. I tried it and it didn't work for me too.

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I was wonder how does one be able to mod an action like Adventure x5? I want an action that will let me do 5 Adventures at a time because not all Adventures are continous.

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You grab the mod tools and create an action that has the effect of "Adventure" 5 times. I can't say if that'll actually work, though.

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I was wonder how does one be able to mod an action like Adventure x5? I want an action that will let me do 5 Adventures at a time because not all Adventures are continous.

 

Crumbs, that would make a monster in no time - adventures are currently probably the most lucrative action once you get used to them. I expect you'd have to pick 5 different adventures btw, not the same one five times to do it in (almost) one go as otherwise once you'd succeeded at a given stage it wouldn't exist for you to do it with the successive adventure actions.

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