Legate of Mineta Posted March 16, 2013 Report Share Posted March 16, 2013 Poor Professor Sido. Thanks, starcrunch! Link to comment Share on other sites More sharing options...
starcrunch Posted March 16, 2013 Report Share Posted March 16, 2013 Pheme: Thought - The description claims a 1 point bonus to Creativity, Dialectic, and Intelligence (at a cost of 4 this is a phenomenal buy!) but in reality it give +1 Creativity and Dialectic and +4 Intelligence! My character was using this pheme to buff for exams (with 6th finger) and now has an Intelligence of 53 for the next 7 days. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 16, 2013 Report Share Posted March 16, 2013 starcrunch; That sounds like that's probably incorrect. Thanks! Link to comment Share on other sites More sharing options...
starcrunch Posted March 16, 2013 Report Share Posted March 16, 2013 Study Natural Philosophy - This NPC ability appears to have an issue a clique member of mine (Luti) keeps using it and failing even though it has no rolls, and none of those skills are maxed. I think as it's set as a "choice of subskill" and he knows none of the subskills of Natural Philosophy he can never use this successfully. I've scene this fail with other students in the past, and I don't think really any of them have the natural philosophy sub skills open. Maybe not an error per say, but it'd be a lot better probably if it just randomly granted one step expansion to natural philosophy. Random Event Friendship 2 - Endurance exit tries to expand your "DELETE - Obedience (Skill)" Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 16, 2013 Report Share Posted March 16, 2013 starcrunch; Ah! Thanks- we'll check that in 16. Link to comment Share on other sites More sharing options...
starcrunch Posted March 17, 2013 Report Share Posted March 17, 2013 Spell: Planar Displacement - "not enough to through him" "through" should be "throw" Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 17, 2013 Report Share Posted March 17, 2013 Thanks, starcrunch! Link to comment Share on other sites More sharing options...
Adrian Posted March 18, 2013 Report Share Posted March 18, 2013 A minor typo in the lore 'A beautiful lie' (And a beautiful poem too) 'more stunning then sunshine on the darkest day' ~ Should be 'than'. In lore again: 'Best Plans Fall to Pieces, by Wentell Seeburg III' 'take a long trip withe some trusted friends' An 'e' sneaked up on 'with' Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 18, 2013 Report Share Posted March 18, 2013 Adrian; Got it, thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 21, 2013 Author Report Share Posted March 21, 2013 Not 100% sure but it looks like Student Adventure Durand 1 missing a complet exit acording to the modbase 4 because the investigation gives you a memory and telling you that you found a secret entrance but there is no exit to this. (Still playing my DLC 15 game) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 21, 2013 Report Share Posted March 21, 2013 Schwarzbart; Hmm- we'll check the continuances. Thanks! Link to comment Share on other sites More sharing options...
Adrian Posted March 21, 2013 Report Share Posted March 21, 2013 The lore: Changing Values ~ Turning water into expensive win and rocks into gold ~ Should be wine, I think. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 21, 2013 Report Share Posted March 21, 2013 I prefer to turn things into win myself, but wine is good too. Link to comment Share on other sites More sharing options...
Adrian Posted March 22, 2013 Report Share Posted March 22, 2013 But ordinary win is as good as expensive isn't it? Some win is better than others I know, but turning water into epic win is perhaps a bit much to ask for. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 22, 2013 Report Share Posted March 22, 2013 Yeah, that's got to be a 4th Year Spell, right? Link to comment Share on other sites More sharing options...
Adrian Posted March 22, 2013 Report Share Posted March 22, 2013 Looking forward to year 4 then! Link to comment Share on other sites More sharing options...
freespace2dotcom Posted March 25, 2013 Report Share Posted March 25, 2013 Hmmm. I think I'd be more interested in turning "Lose" to "Win" via magic, without Mastery. On a slight sidebar due to the previous question.... What would the difficulty rating be for one to mimic each of the 10 biblical plauges on Egypt? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 25, 2013 Report Share Posted March 25, 2013 Free; Very difficult- only a handful of wizards have attempted such a thing, and they were all quickly banded against and defeated. I'm sure your interest is only academic, of course. Link to comment Share on other sites More sharing options...
Burnheart Posted April 20, 2013 Report Share Posted April 20, 2013 Found a bug with the Shade Bond Adventure 08a, it has no exits so the adventure just ends and you can't move onto the the next part. From looking in the mod tools both exits require a memory, You are Dreaming, so i'm guessing its caused by not being given that memory when we're supposed to, Shade Bond Adventure 05c i think from the text, and thus not unlock the exits when we get to 08a. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 20, 2013 Report Share Posted April 20, 2013 Burnheart; Thanks! I'll bring that to the Team for 16. Link to comment Share on other sites More sharing options...
Adrian Posted April 22, 2013 Report Share Posted April 22, 2013 In the lore 'Dance Poem- To and Fro' I think I found a spelling error and something bothers me about the first rhyme. "Let tiny feet race across the grass, Let laughter flow and last and last, Let the creatures here a gay little song, (I'm no poet, but as a suggested fix: Let laughter flow to keep and pass,) And I think 'here' should be 'hear'. I can't say for sure but it would make sense to me, and it is an easy typing mistake. Darcher's Rhyme is great though Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 22, 2013 Report Share Posted April 22, 2013 Adrian; I'm pretty sure it is supposed to be 'and last and last', but hear is definitely misspelled. Thanks! Link to comment Share on other sites More sharing options...
Adrian Posted April 22, 2013 Report Share Posted April 22, 2013 I do think it is meant that way, but as I read it (or, perhaps rather, the -way- I read it) it seems to breaks the rhythm in the verse. Either way though it'll likely do little damage Link to comment Share on other sites More sharing options...
Burnheart Posted April 25, 2013 Report Share Posted April 25, 2013 Another odd thing thats just hapened to me, when using the put to paper action the end of day summary says i've Increased my "The Diary of Edward Lamont" Skill step by 1 and unlocked "The Diary of Edward Lamont 1" lore. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 25, 2013 Report Share Posted April 25, 2013 Burnheart; Hmmm. Let's look at that, just in case. Thanks! Edit: Yep, it's an issue with Skills targeting Research Skills incorrectly. This is solved in Y2, but is a limitation of the engine in Y1. On the other hand, I like to think your Character was the one ghost writing that Diary. Link to comment Share on other sites More sharing options...
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