Legate of Mineta Posted August 30, 2010 Report Share Posted August 30, 2010 Mankers; Thanks! There is no strict formula, per se, but you are close to what we originally used. We will look at all of these. Link to comment Share on other sites More sharing options...
Avatar Of Woe Posted August 30, 2010 Report Share Posted August 30, 2010 I'm not quite sure this is the topic for it, but I've found a few typos: Character Creation phase 2: Omen: Shattered Mirrors “... your Intelligence Attribute is goes up...” Heritage: Merillien extra paragraph for no reason “...and modern Meril is generally </p> considered to...” Inventory: Spy Glass: “... ever suspected someone was talking about you but couldn't hear this, this spy glass ...” Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2010 Report Share Posted August 30, 2010 Woe; Thanks! We will look at these in Content Patch 2. Link to comment Share on other sites More sharing options...
Monteverdi Posted August 30, 2010 Report Share Posted August 30, 2010 Bug caught by my wife: with both A Conversation Among Elementary Students and A Conversation Among Older Students in one's lore collection, they both default to the same content--the one for Older Students. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2010 Report Share Posted August 30, 2010 Monteverdi; Thanks! Do you recall which Skill that is from? Link to comment Share on other sites More sharing options...
nightguard Posted August 30, 2010 Report Share Posted August 30, 2010 @Legate I believe those are from the Arithmetic skill, probably Methods of Arithmetic. I think this was mentioned before in the typo thread. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2010 Report Share Posted August 30, 2010 nightguard; There were a few which we could not find- this may have been one of them. Thanks! Link to comment Share on other sites More sharing options...
Monteverdi Posted August 30, 2010 Report Share Posted August 30, 2010 Yes, she was simply attending Arithmetic class. No other subskill was learned. An issue popped up in my own play. I wanted to cast Number Knack, which my current character has learned, but it's not on her Cast Spells list. In fact, she knows 9 spells, but can only cast 4. I'm not sure why. If a spell was beyond the reach of her skill in my last game, she was still allowed to try, and fail. Typo about William Vickery: "shocking head of wily red hair..." It's probably supposed to be "wiry red hair." Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2010 Report Share Posted August 30, 2010 Monteverdi; It's highly probable that your Character does not yet know the Phemes necessary to cast those Spells. As you advance in the Skills which gave you the Spell, you should eventually unlock the needed Pheme. As to Professor Vickery's hair...it has a mind of it's own! Link to comment Share on other sites More sharing options...
Monteverdi Posted August 30, 2010 Report Share Posted August 30, 2010 You're right about the phemes. Oddly enough, my current character just learned about those two Conversations--among Older and Elementary Students--also through Arithmetic class. But the contents differed. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2010 Report Share Posted August 30, 2010 Monteverdi; Thanks! This is one of the reasons I wanted to ask you about the Skill. It appears that there was some cross contamination. Link to comment Share on other sites More sharing options...
RegnumMortis Posted August 30, 2010 Report Share Posted August 30, 2010 Suggestion related to CP1: you might want to review the effects "Use the Athletics Fields" ability (-2 stress). The Rest action already reduces all stress (plus restoring vitality), making the said ability redundant IMHO. Link to comment Share on other sites More sharing options...
RegnumMortis Posted August 30, 2010 Report Share Posted August 30, 2010 New bug found: the action Academagia Public Practice Room #4 always expands Harpichord by 1. Even after several tries, it never expanded other instruments. Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 30, 2010 Report Share Posted August 30, 2010 Suggestion related to CP1: you might want to review the effects "Use the Athletics Fields" ability (-2 stress). The Rest action already reduces all stress (plus restoring vitality), making the said ability redundant IMHO. I also think a Random Athletics Skill would be good here except there is a plan to reduce rest. Link to comment Share on other sites More sharing options...
laclongquan Posted August 30, 2010 Report Share Posted August 30, 2010 There's a reason we use stress-reducing action and not the Rest option. I will leave the reason why for you guys to think over. Recently I avoid Rest like plague. Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 30, 2010 Report Share Posted August 30, 2010 There's a reason we use stress-reducing action and not the Rest option. I will leave the reason why for you guys to think over. Recently I avoid Rest like plague. Yes but then you also can use Work the Fields sure it only reduce Stress by 1 but give 20 Pims and 1 to Transport Link to comment Share on other sites More sharing options...
Monteverdi Posted August 30, 2010 Report Share Posted August 30, 2010 Yes but then you also can use Work the Fields sure it only reduce Stress by 1 but give 20 Pims and 1 to Transport I think he was trying to avoid stating that. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2010 Report Share Posted August 30, 2010 Regnum Mortis; Thanks! We actually caught this one, but I don't think it will go into Patch 3. Link to comment Share on other sites More sharing options...
Mumbles Posted August 30, 2010 Report Share Posted August 30, 2010 CP1 - Character Creation: This occurred with five different new characters, two from the very beginning and the other three from using the in-game screen to go back and make a new character. I didn't notice the duplication on my very first character, so I don't know if the process of using the in-game screen somehow spawned the duplicates or if I scrolled past so quickly they didn't click. Bad Luck Magnet appears 6 times as choices with the same color text. Friendship Bitter Hatred also appears 6 times. Link to comment Share on other sites More sharing options...
hecquaro Posted August 30, 2010 Report Share Posted August 30, 2010 "Highjacking" the thread here if I may. I'm entering my phemes in my Excel (a bit of an optimizer I'm afraid), and I've come accross: Sparkle: No cost/difficulty given in the description (my guess is 6 as per the increase od 3 skills/subskills) Temporize: Wahou, I mean... wahou! +3 flawless timing +3 persuasion for a mediocre 4 in difficulty? So far, appart from a couple of exceptions, +1 in skill = +2 in difficulty... that would mean 12 for this pheme. Just wondering. That's all, so far Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2010 Report Share Posted August 30, 2010 Erthael; Thanks! We'll look into these for Content Patch 2. Temporize is definitely nice- but it is Legendary. The difficulty on Sparkle is indeed 6. Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 30, 2010 Report Share Posted August 30, 2010 CP1 - Character Creation: This occurred with five different new characters, two from the very beginning and the other three from using the in-game screen to go back and make a new character. I didn't notice the duplication on my very first character, so I don't know if the process of using the in-game screen somehow spawned the duplicates or if I scrolled past so quickly they didn't click. Bad Luck Magnet appears 6 times as choices with the same color text. Friendship Bitter Hatred also appears 6 times. Because of this bug there is this warningthread: http://academagia.invisionzone.com/index.p...entry3018 Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 30, 2010 Report Share Posted August 30, 2010 Thanks, Schwarzbart! Mumbles; This is corrected in Patch 3. Link to comment Share on other sites More sharing options...
Avatar Of Woe Posted August 30, 2010 Report Share Posted August 30, 2010 Not sure if this is a Bug or a Suggestion, but should The Athletic Field really be an Active Ability in Content Patch 1? I mean, why would someone use a time-slot to remove 2 points of Stress when they could Rest and remove all Stress and restore Vitality as well? Link to comment Share on other sites More sharing options...
Mikka Posted August 30, 2010 Author Report Share Posted August 30, 2010 Because they want to be Alert. Especially once we can see our Stress Maximum, but even now, you're weighing Alert versus Peaceful Heart, plus trying not to get the 'bad' emotional state that happens (It's not 'bored', but it's close) if you have no stress and no Practical Jokes, Curiosity, and... Creativity, I think it is (which has been pretty easy for me- you usually have to go out of your way to get some PJ, Curosity I often lose when I ignore random events that I don't have any black or better choices for rather then trying at, and... okay, Creativity is good, but sometimes I just don't have it). A point or two of Stress means you don't get that state, and that you get Alert instead of Peaceful Heart. Those two are pretty balanced: some characters I want one on, the other characters I want the other... but that 'bored/melachony/blues' state is a pain, and I attempt to avoid it all times. That means carrying some Stress around- but not too much- when you're going through class. ...I usually choose to work the fields over the athletic field myself, but if you need the -2, the athletic field is useful. Link to comment Share on other sites More sharing options...
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